– Click *SINGLE PLAYER* to start or reload a solo game. – Click *NEXT* on the bottom right, check that IGE is listed. Download will automatically proceed (it it does not, Steam messed up, look at the links section – Fix Steam install) – Feel free to submit new translations, it’s easy and fast to do. – Full localizations available in English, French, Chinese, German, Spanish, Italian, Russian and Japanese. – Units, techs, and such are always localized (IGE uses the names provided by Civ5). – IGE is not attached to savegames (a good thing). – The first version of this mod was released on september 2011 and it is now very mature, although latest patches from Firaxis made a few things worse. – Some bugs are caused by civ5 and cannot be fixed (notably, some graphics are not updated until you reload), see the official thread (links at the bottom) for more infos. – If you encounter a mod conflict, please report it on the official thread (links at the bottom), I wil fix it very quickly. – Should be fully compatible with every mod. – Can be used on Windows and OSX (look at the Mac FAQ in the links section). – Can be used with or without the "Gods and Kings" and/or "Brave new world" expansion. – Not available on multiplayer games (of course!). – Can be used as a cheat engine, a map/scenario editor, or a tool for developers. – Grant or remove techs or social policies, found religions. End wars or seed them, grant victory or inflict shame. – Modify players’ gold, culture, faith, relations, etc. – Spawn new units, remove other ones, for any civilization, including barbarians. – Change cities’ religion followers, population, buildings, culture, status, etc. – Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. As I said earlier, I'd only imagine doing my Gouvaria maps with GIS if my players ever show any interest in the kingdom building rules, as it would allow me to tie data (BP, loyalty, buildings, whatever) directly to "geospatial" data, allowing quick visual representations of it.An in-game editor to alter the map and many other things on the fly. GIS maps take a while, though, and it's a technical process. But the core of the problem was that I was trying to replicate an existing game-generated map, and these issues could mostly have been avoided if the map had been made from scratch. Mountains were the least pleasing result, visually, and that would have been a harder fix. Cities were not rendered, however (though I'm fairly sure I could manage a decent job at it). As you can see, it's pretty darn close to the original. The GIS rendering was a quick attempt to convert static raster maps into dynamic vector maps, so that various features of it can be changed within instants. I believe it was retouched with MS Paint as well (though I am not the maker of that map). Beluaterra is an example of what can be done with it. Some were touched-up with MS paint, nothing fancy.Īge of Wonders can also be used to make maps, the game is actually free now (don't remember where to get it for free, though, but it's from a legal game site). The Armaly and Wasilur maps I did with the Civ5 map editor for my homebrew campaign (Gouvaria). How do I share them? Any way to put pictures in the forum?įor an example of various map making tools, see what I did here: =sharing I've got maps done in Civ5 (rendered both in 2D and 3D), maps done with paint from AoW, and maps done with GIS software (also based off AoW). Could you send me an example of any map you have made with this?, This might finally convince me to buy Civ5 aswel hahahaha. Age of Wonders and other fantasy games have map editors that can also be used.Ĭiv5 map editor, interesting. I might end up mapping it with GIS software eventually, but probably only if I start using the kingdom building rules for it, I otherwise would see no point to it. You can make fantasy map with GIS software, but it's needlessly complicated for the task, and you are unlikely to reap any of the benefits of using it instead of, say, MS Paint, if you lack any experience and training with it.įor my setting, I used Civ5's map editor, which produces convenient hexes in 2D, and can render a nice terrain in 3D if desired. I've used GIS for my studies and for work some, and I've never seen anything really flashing done with it, not anything I'd expect published in a fantasy game book at least. They don't use mapping (GIS) software, they use drawing software. The maps they create are works of art, things that are nice to look at. There's some fluff option for aesthetics, but they don't generate really pretty stuff.Īrtists do pretty stuff. Marvelous Minis and Prodigious Pawns Promotionīecause, in the end, maping software doesn't usually do nice maps, it does accurate/technical maps.
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